A downloadable game for Windows, macOS, and Linux

Dive into the heart-pounding action of Mageanoid. As a powerful mage, your task is to fend off relentless waves of undead skeletons with your magical powers. Each second counts as you unleash your spells and dodge the deadly strikes of their swords. How long can you survive in this epic twin-stick shooter?

Source Code available on GitHub

Features

  • Pixel art graphics that bring the undead world to life
  • Fast-paced twin-stick shooting action
  • Endless waves of enemies to test your skills

Disclaimer: Mageanoid is a simple game created in just one week to learn the Bevy game engine and the Rust programming language. Don't expect a lot of content; this is my first project with both tools.

Download

Download
mageanoid-linux.zip 24 MB
Version v1.3.1 38 days ago
Download
mageanoid-macOS-apple-silicon.dmg 65 MB
Version v1.3.1 38 days ago
Download
mageanoid-macOS-intel.dmg 66 MB
Version v1.3.1 38 days ago
Download
mageanoid-windows.zip 19 MB
Version v1.3.1 38 days ago

Install instructions

Windows

Extract the zip-archive whereever it looks good. Double click the .exe to start the game.

macOS

Open the dmg-file and copy the program to your Applications folder. Done. Open the game like any other application.

You might get this message: "mageanoid" is damaged and can’t be opened. You should move it to the Trash.

When an application gets downloaded from any source other than those that Apple seems suited, the application gets an extended attribute "com.apple.Quarantine". This triggers the message.

Remove the attribute and you can launch the application.

To do this, open a console and type:

xattr -c /Applications/mageanoid.app

Source: https://discussions.apple.com/thread/253714860

Comments

Log in with itch.io to leave a comment.

Played this game on steam, and it was fun for how small it was! It was a blast redrawing the sprites and I can't wait until you release another update so I can do it again :D

(1 edit)

Hey, great to hear that. I am currently working on my next game, which is much bigger and planned to be released around March. Maybe I will figure out how to use the Steam Workshop. That would make things like texture swapping easier.